To begin WALK, the athlete should have already developed a solid base (by completing CRAWL) and is ready to be challenged technically.
Athletes should also have full competence and knowledge of these 21 Essential Skills.
The WALK portion of our Coach Education program utilizes 6-8 Game Desk analytics and 6-8 Challenge skill assessment results to help you better understand your team or athletes’ weaknesses and improve on them in specific and efficient ways.
Each chapter in WALK focuses on one result or performance analytic from either the 6-8 Game Desk (scoring) or the 6-8 Challenge (skill testing). Chapters 1-9 focus on the Game Desk and Chapters 10-21 on the 6-8 Challenge.
Once you have analyzed your athlete’s collective results, you can use this section of the Coaching Program to create more targeted training to improve weaknesses.
It is critical to be an all around player and team in water polo - one major flaw can inhibit you or your team from achieving their dreams.